﻿namespace Nomo.UnityEditorModule
{
    [UnityEditor.CanEditMultipleObjects]
    [UnityEditor.CustomEditor(typeof(UnityCoreModule.UI.Clear))]
    internal sealed class ClearEditor : UnityEditor.UI.GraphicEditor
    {
        public override void OnInspectorGUI()
        {
            serializedObject.Update();
            RaycastControlsGUI();
            serializedObject.ApplyModifiedProperties();
        }
    }
}
